Drawing Part 1

Planar Surfaces & Drawing Vehicles

 

 

 

 

planes_face

 

zbrush

Planes are flat surface areas which depict contours of the face in a flat manner. The technique of breaking down objects into simpler forms is at least 500 years old, and is still used all the time by 3d animators today.

In the popular digital sculpting program ZBrush you can create virtual sculptures, and in this video tutorial you can see how the artist looked at each plane of the face as a starting point to model an entire face.

In the following illustration we can see how Loomis simplified the face into flat planes.

And here we can see how Paolo Uccello did so with a vase drawing he made nearly 500 years ago.

Planes of the face can have simple variations in value which can distinguish where a plane ends, and another begins.

And planes can help simplify cartoon characters making it easy to draw from multiple angles. Such as in this step by step guide by Loomis on how to draw cartoons.

But why is this an important skill as it concerns 3d modeling? Well, for starters it isn’t that difficult to model an extremely complicated looking character in a program like ZBrush. However the more vertices present, the slower a character will perform in 3d. That’s why all 3d characters are simplified down to more efficient characters.

In the tutorial below we can see how simple objects are even simplified down to easier planar shapes in Blender. We are going to be doing the same, except with drawing.

If you are looking for more inspiration, and are interested in using Blender I recommend starting with this set of tutorials. Blender is free to download and there are hundreds and hundreds of tutorials online which go from very basic to (as seen in the video below) quite advanced.

lesson_locomotive1 lesson_locomotive2 lesson_locomotive3 lesson_locomotive4 lesson_locomotive5

This unit aims to develop and extend learners’ technical and creative skills through drawing and their understanding of drawing media, materials and techniques. Learners will be encouraged to develop visual thinking and creativity as fundamental to all design work. It will enable learners to experiment with drawing approaches and techniques in order to broaden their experience and understanding of visual language. Learners will need to use traditional art and design materials and media, as well as extending their visual language and creativity through experimenting with unusual materials and media.