Today after a quick introduction to the course, we’ll get straight into the first assignment which is to create 3 views of a character which you will later animate in your Animation Techniques program. The first hurdle to overcome is to give our characters some 3 dimensional qualities. Many times in the past these characters have come out looking quite flat and we want to avoid this. Therefore we will be trying a 3/4 view along with the frontal and side view.
Shapes often look flat when we use symbols, such as a symbol for a sun, or other early shapes which elementary school children use in the creation of their drawings. The first thing we need to understand is that drawings can have form, and more often than not, form is more important than anything else in the creation of a realistic looking 3d Object. Take a look at the eyes below, in the first drawing they appear very flat, whereas if we think of the eye balls as two large spheres we can begin to carve our forms out of the space.
So today we will be working with some very simple sketches of our characters, and attempting to add an element of 3 dimensional space to them. This is a required part of the assignment, so keep your drawings for later submission. In general it is very important to get a sketchbook or something where you can keep all of your drawings, because in the first half of the semester you will be creating many drawings which you will later have to compile into PDF files for submission.
This tutorial on how to draw Loomis Shapes can be helpful for review.
And here is a nice step by step about how Loomis suggest you make a head for a cartoon.
Welcome to Drawing Techniques and Processes.
During this year you will embark on 4 different assignments designed to make you better at drawing, as well as develop a better understanding of color and how it’s used.
So how does drawing relate to Interactive Media, and why is it important? Well, for starters, Drawing is involved in some way in every major program which you will be studying with perhaps the exception of sound. A better understanding of drawing will help you in virtually every area of study which you choose to pursue in Interactive Media.
If you have a tablet, and prefer to work digitally, then that’s fine. I have no problem with it. In fact, as you’ll notice throughout the year, all of your assignments can be completed in a variety of mediums and this class is much more open to experimentation than you may think.
While the technology and tools have changed over the years. The basic principles stay the same. That’s why I’m interested in what you want to create, and why you chose to study in the Fine Art;Experimental Media Program.
The important thing to note here is that while methods and processes of drawing have changed greatly over the years. That new programs, and brushes are simply just tools. If you are thinking that this class, or this program will merely teach you how to use certain programs (such as Flash, Aftereffects, 3dsMax, etc.) then you are sadly mistaken. Don’t get me wrong, you will learn all of these programs during your time here, but these are just tools. Tools which millions of other people know how to use, and which you can teach yourself how to use just by watching YouTube Tutorials. What I’m interested in in this class is how you plan on making your mark, and how that mark will be different from others. If you’re not sure about what you want to focus on then that’s fine too! This is a place for experimentation and discovery.